"Pilot Jody Jones" Character turnaround by me drawn in photoshop. I wanted an armored space suit that was designed with traversal of multiple environments and terrain in mind. Armored pieces such as knee/elbow pads, hip/thigh pads, as well as multi level spinal support focused on areas that would receive repeated impact climbing, jumping, and falling and plated for added support and flexibility. Other areas of high flexibility such as neck, extremity joints, and waist left unencumbered. Helmet equipped with bulletproof visor with HUD, oxygen filters, and amplified hearing. Left arm has secondary HUD displaying vitals and suit upgrade controller. Spinal pack contains oxygen filter and jet booster upgrades. Utility pouches for carrying supplies, upgrades, and collectibles. Boots self tightening, gravity / magnetic upgrades, rocket boost boot upgrades. Upgrades unlocked throughout the game.
To expedite the process I drew the armor over a stock image of a figure model turnaround at 10% opacity. Character was then modeled in Maya and is yet to be rigged or imported.